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Thread Statistics | Show CCP posts - 5 post(s) |

Kade Jeekin
Kinda'Shujaa
2
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Posted - 2011.10.20 11:52:00 -
[1] - Quote
CCP Soundwave wrote:...One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.
This would be bad. It removes one of the few ways that the factions actually participate in the war, which would make it even more phoney. Also, some of us enjoy the daring raids into enemy hisec and the necessary planning to do it.
As for suggestions, I've posted previously, but for you convenience summarise them here:
Replace regular missions with missions to capture complexes eg Minmatar Agent: "Our operative has detected an Amarr complex in Oyanata system, go and capture it and return to me" or Amarr Agent: "Our operative has detected an Amarr complex under attack in Oyanata system, go and save it and return to me"
- The same mission could be given to multiple players.
- LP and ISK reward would be the same as for a regular mission of the same level.
This way the militias would actually get pod pilots actually working towards faction warfare's supposed goals, promote PVP and gang activity.
It could either replace or supplement the poor plex spawn mechanic.
Also:
- Require all NPC's to be eliminated to allow capture of complexes
- No docking in enemy occupied systems
- Either keep racial flavour of NPC Ewar but fix the counter, eg ECCM vs ECM, or Equalise NPC Ewar
- More LP for kills
- Bounties for system/plex capture based on standings gain
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Kade Jeekin
Kinda'Shujaa
3
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Posted - 2011.10.20 14:06:00 -
[2] - Quote
CCP Soundwave wrote:The idea would be that we move away from NPC enforcement and towards player enforcement. That's really how most things should work, but I definitely take the point from people who argue that this might pretty seriously hurt the causal players.
The NPC Navies don't enforce, either in their hisec or their complexes, as they don't have warp jammers. They assist the players.
CCP Soundwave wrote:Yeah. I think the central part here should be security status when it comes to NPCs interfering. I think the faction standings are a bit arbitrary outside of mission running and related activities.
Erm, no. Your proposal would make faction standings more arbitrary. I am part of a lobby that wants to make them more meaningful, not less. In my opinion, Faction standings should work in the same way as alliance standings in nullsec, e.g. locked out of stations and harassed in sovereign space.
NPC navies in faction warfare can blur the distinction between PVE and PVP. Creating interesting and different combat environments. As do complexes. Else it's all going to be Kourmonen/Auga gate camping and station games. |

Kade Jeekin
Kinda'Shujaa
4
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Posted - 2011.10.21 08:40:00 -
[3] - Quote
Personally I love the fact that Pandemic Legion are basing out of Amamake, but then again, I like a challenge.
- I kill all the navy ships in complexes - good for tags too.
- I won't dock at a station in enemy occupied space
- I am proud of my negative status to the Amarr Empire - the scum!
I am a role player at heart and think the background story actually has a place in EVE. It's why I participate in FW.
Silence iKillYouu wrote:Removing npcs will give FW pilots a chance to fight away from 3rd party's It's easy to do NPC's aren't third parties, they're our allies, they're the regular forces to our irregular. It's their fight that we are participating in.
One issue that doesn't seem to have been raised yet is that NPC's in missions are hostile to all, including their allied militia. If it's the job of the militia to stop the enemy from being able to fulfil their missions, and the mechanics are made available to do so, then the faction navy should not be aggressive to their allied militia. In order to penalise abuse by using an alt in the opposing milita to complete your mission there needs to be a severe standings penalty so that they can't abuse it too frequently.
Of course since I'm a proponent of removing missions and rewarding plexing with LP/ISK instead, then this problem would be removed too. |

Kade Jeekin
Kinda'Shujaa
4
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Posted - 2011.11.01 10:19:00 -
[4] - Quote
What would make FW work? Sort out the problems. How about making FW mechanics work properly and fairly across all time zones and factions?
PROBLEM: Plexes that spawn in systems with the wrong occupation status are reshuffled using a down-time script to systems with the correct occupation status SOLUTION: New programming of plex spawn so that reshuffle occurs as soon as it spawns in illegal system PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
PROBLEM: Faction standing loss on remote repping faction ally SOLUTION: Change the standing programming PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
PROBLEM: Amarr/Gallente complexes can captured by speed tanking SOLUTION: Change plex _capture_ programming to make it so that the timer doesn't run down whilst navy spawn is alive. Defence programming stays the same. PRIORITY: Medium EFFORT: I don't know of any other game feature that uses a similar mechanic. So, it should be easier.
However, the more I look at it the less sure I am of how low-hanging any of this fruit is. We need CCP to tell us what is easy to fix; rather than telling us what is easy to do, even if its not a fix.
Doesn't look there'll be many FW pressies under the tree this winter. |

Kade Jeekin
Kinda'Shujaa
8
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Posted - 2012.01.18 02:49:00 -
[5] - Quote
I see no need to be hostile to the idea that FW and nullsec sov could both use similar mechanics. Should FW plex capturing and meaningful occupancy prove a successful mechanic for system capture then why shouldn't it be used as a basis for nullsec sov mechanics?
It is interesting that they may tie meaningful occupancy with player controlled benefits (Admirals etc) and I look forward to seeing hisec systems become occupiable. Although I suspect the war will continue to have no effect on the non-FW player populations, even if Pator is occupied by the Amarr. |

Kade Jeekin
Kinda'Shujaa
8
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Posted - 2012.01.19 16:09:00 -
[6] - Quote
Cearain wrote:Sure there is a consensus that CCP shouldn't just make FW into the same thing as null sec sov. But only a complete idiot would think they should. Should we strive to have more things to do in eve or fewer? CSM and CCP's answer: Fewer. Instead of having 2 different things to do 1)null sec sov warfare and 2)FW, lets make it so both mechanics are pretty much the same! That way players will have fewer options in eve.
Am I a complete idiot for considering that maybe a revamped nullsec sov system and revamped FW occupancy system could share elements of mechanics? I would suggest that the consensus is that both systems are broken or in need of more development. If CCP is able to produce a mechanic that can be applicable to both, then why not?
If you look back to the time that FW was still in development it was suggested that FW occupancy could be a good testing ground for nullsec sov changes. It's not a new suggestion.
Also, bear in mind that if CCP decide to take that route then FW will definitely get some development, rather than waiting for nullsec to be sorted first.
FW becoming a niche destines it to obscurity. |

Kade Jeekin
Kinda'Shujaa
8
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Posted - 2012.01.20 15:23:00 -
[7] - Quote
I was thinking that shoud the whole system occupancy thing ever start impacting on local taxation etc then adding the Pirate factions to the mix would really be cool. Imagine the Angel Cartel militia occupying Amamake? It would be similar to the Skarkon incident.
Who would welcome the new pirate overlords? |

Kade Jeekin
Kinda'Shujaa
8
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Posted - 2012.01.24 11:40:00 -
[8] - Quote
Denial of assets is the only way to defeat an immortal enemy. For this reason I am for locking out of enemy factions from occupied and hisec stations. If you want meaning and consequence to system occupancy then this would be the most meaningful.
However, I am against the removal or downgrading of NPC navies, as doing so does remove a unique RP feature of FW combat. |
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